A scalable (and optionally digital) hands-off intervention. The game can be played by everyone and doesn’t require a facilitator.
Blindspot teaches participants to recognize their own biased behavior – as players and within their own organization.
Blindspot playfully and safely opens the conversation about unconscious biases.
The game ends with a clear call to action as participants are challenged to work on their own biases.
“Clear game instructions! Blindspot gave us the opportunity to critically assess our own work situation.”
“Blindspot helps bring terms like similarity bias and authority bias to life by making them more tangible. The game increases your awareness of when biases can appear and what you can do if they do.”
“The post-game debriefing that you go through with the other players helps to create the necessary bridge between fiction and reality.”
Yes, Blindspot is a serious game. Serious games are games that provide a playful way to face and work on relevant real-life issues. A range of Serious Games exists, including (digital) escape rooms, narrative games, and board games.
Blindspot is a digital game that can also be played live (which of course makes it more personal).
Curious to find out more about serious gaming? Click here!
During Blindspot, players step into the shoes of a team of investigators located on a hidden island, where they’re charged with solving a mystery. To find the culprit of a series of wrongdoings, players’ must rely on their understanding of the behavior linked to common unconscious biases.
After completing the game, a (digital) discussion about biases and diversity and inclusion is held. The outcomes of this discussion can be directly translated into players’ daily practice.