This blog covers our development progress in creating a scalable digital game about unconscious biases. In Blindspot 2.0 you will step into the shoes of a team of investigators. It is up to you to solve as series of mysteries that is taking place on hidden island. Each mystery contains suspects that are highly biased. Figuring out how this biases work are key in solving the mystery. Playing this game provides the player with insights in the workings of these biases. The game acts as a stepping stone for an valuable discussion about the presence of biases in real life.
In the last development blog we recapped on a series of experiments that we carried out to validate the game’s usability and instructions. We learned how to simplify the game and what is required to bring the mystery theme closer to realistic topics. The last few weeks we hosted a new series of experiments in which we tested the game in a multiplayer setting. We will cover our learnings in this blog.
With the last series of experiments under our belt we are moving towards the first live version of the game. This will be a fist official version of the game, ready for use and which will act as a baseline product to keep improving on. We will provide you with more information on this in the next blog.